Game Tracker
Battle rounds, phases, CP and Victory Points, straight from the official Core Rules.
Command phase: Both players gain 1 CP. Active player makes battle-shock rolls for units that are battle-shocked or at half-strength, then command abilities.
Victory Points 00 primary + 0 secondary
Victory Points 00 primary + 0 secondary
Rules references from the free Core Rules (June 2026): the mission sets the number of battle rounds and which player takes the first turn in every round (07.02). Each turn runs Command, Movement, Shooting, Charge, Fight. Both players gain 1 Core CP in every Command phase, and the active player takes battle-shock rolls for units that are battle-shocked or at half-strength (08.02, 08.03). Scoring comes from your mission pack. Everything saves on this device automatically.
